: The game remains minimized when DDS switch is set to Optimus and Automatic, and cannot be restored to full screen. : With multi-GPU and G-SYNC enabled, TDRs occur soon after launching an application. To work around, either disable G-SYNC or play using an API other than Vulkan. : When playing the game in Vulkan mode with G-SYNC enabled, flickering occurs after switching the game between full-screen and windowed mode. : The Ansel & Freestyle tabs are unselectable. : The curb may display a black strip during a race on certain tracks. : Color banding can occur in the game after enabling Image Sharpening from the NVIDIA Control Panel. : The game may display random green corruption if Depth of Field is enabled from in-game settings. : With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. The cursor turns into a grey rectangle when playing YouTube 4K HDR videos. NVIDIA HD Audio may disappear after display goes to sleep.
Display brightness increases while enabling GPU scaling. : G-SYNC does not work with DirectX 9 games if "Disable full screen optimizations" is selected. : Windows Mixed Reality headsets may display jitter when connected to the HDMI port linked to the NVIDIA Optimus notebook integrated graphics. : The game experiences low performance when hardware accelerated GPU scheduling is enabled. : The game may display random object flickering. : The game may display random object and menu flickering. : The game does not detect CUDA files which results in missing "GPU Water Simulation" and "Bokeh Filter" settings. The Fisherman - Fishing Planet (NVIDIA Turing GPUs and later System Shock (NVIDIA Turing GPUs and later) Spyro Reignited Trilogy (NVIDIA Turing GPUs and later)
Overpass (NVIDIA Turing GPUs and later) Monster Energy Supercross 2 - The Official Videogame (NVIDIA Turing GPUs and later) DCL - The Game (NVIDIA Turing GPUs and later) Supports hardware-accelerated GPU Scheduling.Īdded or updated the following SLI profiles:
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Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows Update. This includes support for DirectX Raytracing (DXR) version 1.1 as well as support for mesh shaders, sampler feedback, and variable-rate shading (VRS). The new Game Ready Driver provides full support for the new DirectX 12 Ultimate graphics API. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
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Game Ready Drivers provide the best possible gaming experience for all major new releases.